Ini
Save and copy your ARK INI command presets — tap a card to copy
What are ARK INI settings?
ARK: Survival Ascended runs on Unreal Engine 5, and almost every visual the game draws can be tuned through console variables (cvars) — the same settings that live in GameUserSettings.ini and Engine.ini. PvP players use them for two reasons: frames and visibility. Grass hides sleeping bodies and loot bags, fog and clouds hide incoming flyers, and shadows cost FPS you want during a fight. A tuned config strips all of that away.
How this preset manager works
Each card on this page stores one preset — a name plus a pipe-separated string of console commands. Tap a card to copy the whole string, then paste it into your ARK console or config. Add your own presets with Add Ini, edit them any time, and keep variants per server or per role (farming config vs. fight config). Everything is stored locally in your browser: no account needed, nothing uploaded — which also means presets don't sync across devices, and clearing site data erases them.
What the starter presets actually do
The bundled strings look like machine noise, but they're just UE5 commands applied in order. The recurring ones:
| Command | What it does |
|---|---|
grass.enable 0 / grass.sizeScale 0 | Removes grass so bodies, traps, and loot bags are visible |
r.shadowquality 0 / r.Shadow.Virtual.Enable 0 | Kills shadows — a large FPS win in bases and fights |
r.fog 0 / r.VolumetricCloud 0 / r.VolumetricFog 0 | Clears fog and clouds for long sightlines |
gamma 3 | Brightens night so raids don't happen in the dark |
sg.FoliageQuality 0 | Drops foliage detail — fewer bushes to hide in |
r.ScreenPercentage | Render resolution: lower = more FPS, blurrier image |
t.MaxFPS 0 | Uncaps the frame rate |
r.Tonemapper.Sharpen 2-3 | Sharpens the image after other effects are stripped |
stat fps | Shows the FPS counter |
Some commands appear twice with different values on purpose — Unreal applies them in order, and the second value wins on clients that cached the first.
Fair play and risk
These are client-side rendering settings, widely used across the PvP community — but rules are not uniform. Tournaments and some unofficial servers restrict specific commands, and what's tolerated can change with patches. Check your server's rules before you rely on a config, and treat every preset here as use-at-your-own-risk. Nothing on this page automates gameplay or touches other players' clients; it only changes what your own machine draws. For the bigger picture of PvP preparation, start with our PvP beginner's guide.
FAQ
Will these commands get me banned?
Visual cvars are common and client-side, but individual servers and tournaments set their own rules — always check yours. If a ruleset bans a command, don't use it.
Do they work on console (PS5/Xbox)?
No. These are PC commands entered through the console or config files. Console platforms don't expose them.
Where are my presets stored?
In your browser's local storage on this device. No account, no server copy — clearing site data deletes them, so keep a backup of strings you care about.
Last updated: 2026-08-06